Continuing to seek "exemplary mediocrity" and "true freedom", the Super Novice can learn to expand its vast array of capabilities by becoming an Expanded Super Novice! Understanding their limitations and breaking through them while transcending their "Common Soul", the Expanded Super Novice has learned what makes other adventurers strong and uses those abilities to bring their skills to the next level.
This is a special kind of Class which exploits many Second Class Skills in the game; whether offensive or supportive, physical or magical, the Expanded Super Novice can learn and utilize it. This makes them the most versatile among all Classes, having "true freedom" in build and skills. The downside to this freedom of skills is very low HP and SP, just like a regular Novice. But this time, with the new gear found in Overseas Care Packages and Kachua's Secret Keys, great power is now their responsibility too.
Expanded Super Novices can only equip anything a normal Novice would be able to, including specialized Novice-only equipment, or anything that allows "All Jobs" to wear. Expanded Super Novices also have a maximum Job Level of 70 on top of the 99 from their previous Job.
With the path chosen, how many possibilities will they see on their quest to become truly free?
Base & Job Level Limits Raised to 200/70 Select Second Class Skills Unlocked
Head to Al De Baran and go to the Windmill building in the southwest region of the map (aldebaran 116/63)Paste Ingame. Enter the room to the left and talk to Esseray.
He will ask you to perform some tasks.
Go to the northern Comodo Dungeon (beach_dun2 119/92)Paste Ingame and locate a Novice named Nodor sitting on the end of the pier there who wants you to prove yourself to him. He tasks you with hunting 1000 Porings, Lunatics, Fabres, or Pickies.
Return to Nodor after completing the hunting mission.
He'll tells you to visit his brother Nudor on the Schwarzwald Domestic Airship(airplane 33/47)Paste Ingame.
You may need to wait a while before he proceeds to tell you about his brother.
Note: The given amount may affect the equip reward.
Return to Nodor, who congratulates you, and:
The player's Job Level will be reset to 1, and an additional 49 skill points can be earned up to Job Level 50. This also resets the player's Job Bonuses, which will revert back to +5 on all stats upon attaining Job Level 50. In addition, several Second Class job skills can now be learned by the player and will appear in a "2nd Job" tab in the skill window.
The player's Base Level will remain 99, but the limit will be raised. Stats can also be raised up to 120, similar to Third Classes.
Unlike other classes, the Super Novice has a few pieces of equipment that are exclusive to Novices. The Angel Set is considered a Super Novice standard. They're all dropped by Mini-Boss Protocol monsters, and give fairly good stats. The Novice Card Set provides a good amount of Max HP and Max SP, especially at low levels. And the commonly known as the Light Gear, are able to be NPC purchased in Lighthalzen, except for the Novice Breastplate (Bought in Juno). Notably, they are cheap, they give more elemental reduction and are some of the few NPC equipments with slots. However, they aren't a true set, so the gear may be swapped out. Eden Group Equipments Quests are quite good for Super Novices because of the enhance Max HP and Max SP they provide.
Can achieve higher damage output than Eden Group Dagger III and most Super Novice weapons with set bonuses and appropriate card. (ATK 50. ATK & MATK +20 for every 3 refine levels. All Damage +5% if refine level is +6~8, +10% if refine level is +9 or higher. May autocastWeapon Perfection Lv. 1 when attacking)
Can achieve higher damage output than Eden Group Dagger III if properly carded and enchanted with Malangdo Enchants. Can be a great alternative to Platinum Shotel with two Sharp 5 enchants. (ATK 145. May cause Stun at 5% chance)
These staves require Super Novice Spirit to be used, some are Two-handed Staves, they can be used in different situations (eg Heal, recover SP, attack), mostly of these have higher damage than Hypnotist's Staff and have some exclusive bonuses.
Being a Super Novice has its benefits as well as disadvantages, and this class remains to be explored by many adventurers. Here are the secrets of Super Novicehood.
Doridori
Using the command /doridori restores HP/SP two times faster. You need to shake your head approximately 6 times in a 1.5 ~ 3s time period. A Super Novice insists that head-shaking supposedly speeds up his SP recovery. This only applies to HP and SP recovered by the skills Increase HP Recovery & Increase SP Recovery (Despite the description on the iRO website, this only affects SP recovery, not HP recovery at all)
Guardian Angel
A Super Novice has its own Level Up Angel. When leveling-up, this Guardian Angel is different from those of the other classes. The Angel will cast all skills from the following list, on the Super Novice:
According to hearsay, when a Super Novice's HP reaches 0 when he she is 99.0%-99.9%, their Guardian Angel may appear to refill his HP and cast Mental Strength on the Super Novice. This will not occur again until you relog or get another level.
Undying Love
A Super Novice wife will give +1 for every stat when she uses the marriage skill Undying Love on her husband. Also, the husband's SP recovery will double. However, the wife's stats will all be reduced by 1. This however only occurs randomly and temporarily.
The Power of Love
A Super Novice wife will heal her husband for 2x the normal amount.
Really Super
If a Super Novice can manage to avoid even a single death until Job 70 and onwards, he/she will get +10 for all stats. If the Super Novice dies anytime afterwards, that bonus will be lost. This death record can be cleared (and the bonus stats recovered) using Super Novice Spirit.
Super Novice's Cart
Super Novices get their own special cart for an extra fee (1900z) in Al De Baran behind the Kafra Headquarters in the Northwestern corner of the map (aldebaran 54/238)Paste Ingame.
Fury
A strange phenomenon when the Super Novice's experience reaches increments of 10% such as, at 10.0%, 20.0% - 80.0%, 90.0%. During these times, the Super Novice has been rumored to summon his Guardian Angel for help. If you change maps or relog, you have to repeat all the steps but otherwise you can just repeat the last 3 lines to get Fury status again. Type 7 lines of text (or you will be silenced) and then type the following phrase to get the Fury Status (CRIT +50):
Dear angel, can you hear my voice?
I am (your name) SuperNovice~
Help me out~ Please~ T_T
&
- OR -
Guardian Angel, can you hear my voice? ^^;
My name is (your name), and I'm a Super Novice~
Please help me~ T.T
&
& is random text. Sometimes you don't have write one more line after "Help me out" to make the effect activate.
Upon reaching Base Level 99, a Super Novice has a few new tricks up its sleeves.
At the moment of reaching Level 99, a Super Novice gains +2000 Max HP permanently. This bonus is affected by cards, but not by VIT.
The two Super Novice Secrets which depend on your current % of Base EXP can still be used, but you must continue leveling to gain the EXP required.
To Fury, you must gain n × 10.0x million EXP (where n = 1,2,3,...).
In order to use Mental Strength you must gain an additional 99 million EXP or more after reaching the level cap (99 for Super Novice and 200 for Expanded Super Novices).
Upon attaining 99,999,999 EXP (as shown on the character Select screen), you will be able to use both the novice chant Fury and Mental Strength upon 0 HP.
In order to go beyond Level 99, you have to complete a Quest.
Causes a blast that pushes back by 2 cells and deals ATK ×120~300% Fire property damage to all enemies in a 5x5 area around the user, with 10~100% additional accuracy.
Launches 1~5 light ghosts to a single target, each dealing MATK ×100% Ghost property damage. Does MATK5~50% additional damage to Undead property enemies.
Creates a portal to the user's Save Point or one of the 0~3 memorized areas for 10~25 seconds, for up to 8 players to pass through. Requires a Blue Gemstone.
4
Supportive
For reference, that's all non-quest first job skills except:
Summons a 3~12-hit pillar of fire on a targeted location, each dealing [50 + (MATK ÷ 5)] Fire property and MDEF ignoring damage in contact. Consumes a Blue Gemstone for Level 6~10.
Counters a Poison element attack with a one time physical attack for up to 400% damage. Also has a chance to counter non-Poison element attacks with level 5 Envenom up to 5 times.