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Dragon Breath
Type:Offensive Skill
Levels:10, selectable
SP Cost:25 + (Skill Level × 5)
Fixed Cast Time0.5 seconds
Variable Cast Time0~2 seconds
Cast Delay2 seconds
Target:Ground
Range:10 cells
Area of Effect3x3 ~ 9x9
PropertyFire
StatusBurning
Mount:Dragon
Status Icon
Prerequisites
Rune Knight

Dragon Breath (Alt: Dragon's Breath) is a 3rd class offensive skill available as Rune Knight.

Effect

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Commands the Dragon to spurt out scorching fire at a targeted location that will inflict Fire property ranged damage to all enemies within the Area of Effect. It has a 15% chance of leaving enemies burning for 10 seconds.

Level Area of Effect Cast Time (Fix + Var) SP Cost
1 3x3 (0.5 + 0.0)s 30
2 35
3 40
4 5x5 (0.5 + 1.0)s 45
5 50
6 55
7 7x7 (0.5 + 1.5)s 60
8 65
9 9x9 (0.5 + 2.0)s 70
10 75
Damage = {[floor(CurrHP ÷ 50) + floor(MaxSP ÷ 4)] × (SkillLv × BaseLv ÷ 100) × (90 + DragonTraining_Lv × 10)% - (Hard Defense + Soft Defense)} × (100 + Ranged Damage Modifiers)% x (100 - Demi-Human Reductions)% x (100 + Skill Damage Modifiers)% x (Elemental Modifiers)%

Upon learning Dragonic Aura:

Damage = {[floor(CurrHP ÷ 50) + floor(MaxSP ÷ 4)] × (SkillLv × BaseLv ÷ 100) × floor((90 + DragonTraining_Lv × 10 + POW ÷ 5) × (1 + P.ATK ÷ 100))% - (Hard Defense + Soft Defense)} × (100 + Ranged Damage Modifiers)% x (100 - Demi-Human Reductions)% x (100 + Skill Damage Modifiers)% x (Elemental Modifiers)%

Notes

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  • This skill's element is changed to Holy during Turisus rune effect and Shadow during Lux Anima. When both runes are active, the element will be Shadow.
  • This skill ignores enemy's Flee.
  • The cast time cannot be interrupted.
  • Hard DEF and RES are subtracted off the final damage value instead of reducing damage by a percent, basically treating it as Soft DEF.
  • The skill basically has same mechanic as Dragon Water Breath, the only difference is using Fire element/Burning instead of Water element/Freezing.
  • Example:
  • Current HP: 50,000
  • Max SP: 2,000
  • Dragon Breath Skill level: 10
  • Base level: 150
  • Dragon Training level: 5
  • Ranged Damage Modifiers: 71% (4x Archer Skeleton carded weapon gives 40%, 120 DEX with Temporal Dex Boots gives 5%, Fallen Angel Wings with Expert Archer 4, Expert Archer 3, Expert Archer 3 enchant gives 20%, and Fallen Angel Wings give 6% ranged damage bonus for having 120 DEX). If the target has ranged reduction modifiers, it would be part of this calculation.
  • Elemental Modifier: 125% vs. Undead 1 Property (target). If the target has Fire property reduction modifiers, it would be part of this calculation.
  • Demi-Human Reduction: 30% Demi-Human reduction from target wearing Thara Frog-carded shield.
Damage = [(50,000 ÷ 50) + (2,000 ÷ 4)] × (10 × 150 ÷ 100) × (90 + 5 × 10)% × (100 + 71)% x (100 - 30)% x (125)% = 47,131.87

External

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Enhanced by

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Headgear

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  • 19116.png Red Baby Dragon Hat [1]
    • Increases damage by 15%.
    • If refine level is +6 or higher, increases damage by 15%.
    • If refine level is +8 or higher, increases damage by 15%.
  • 400177.png Fafnir Helm [1]
    • Increases damage by 30%.
    • If refine level is +7 or higher, increases damage by 50%.
    • If refine level is +9 or higher, increases damage by 70%.

Armor

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Weapon

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Garment

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Shoes

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Accessory

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Card

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Shadow Equipment

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Equipment Enchants

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  • 310127.png Automatic Orb (Draconic Breath)
    • Increases damage by 15%.
    • If refine level is +7 or higher, increases damage by 3%.
    • If refine level is +11 or higher, increases damage by 7%.
  • 310516.png Wolf Orb (Dragon Breath)
    • Increases damage by 15%.
    • If refine level is +7 or higher, increases damage by 15%.
    • If refine level is +9 or higher, increases damage by 15%.
    • If refine level is +11 or higher, increases damage by 15%.
Costume Enchants
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Equipment Sets

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Changelog

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  • December 10th, 2014 (Level 175/60 Update)
    • Damage formula changed.
      • Old: [(CurrHP ÷ 50) + (MaxSP ÷ 4)] × (SkillLv × BaseLv ÷ 150) × (95 + DragonTraining_Lv × 5)%
      • New: [(CurrHP ÷ 50) + (MaxSP ÷ 4)] × (SkillLv × BaseLv ÷ 150) × (95 + DragonTraining_Lv × 5)% × (100 + Ranged Damage Modifiers)% x (Elemental Modifiers)%
  • October 13th, 2022
    • Damage formula changed.
      • Old: [(CurrHP ÷ 50) + (MaxSP ÷ 4)] × (SkillLv × BaseLv ÷ 150) × (95 + DragonTraining_Lv × 5)% × (100 + Ranged Damage Modifiers)% x (Elemental Modifiers)%
      • New: [(CurrHP ÷ 50) + (MaxSP ÷ 4)] × (SkillLv × BaseLv ÷ 100) × (90 + DragonTraining_Lv × 10)% × (100 + Ranged Damage Modifiers)% x (Elemental Modifiers)%
    • 0.2 seconds cooldown removed.
    • Property is changed during the effect of the runes.
      • Turisus: Holy
      • Lux Anima: Shadow
  • April 27th, 2023 (Level 200/70 Update)

Future Changelog

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  • Damage formula changed (POW and P.ATK now affect damage formula).
    • Old: {[floor(CurrHP ÷ 50) + floor(MaxSP ÷ 4)] × (SkillLv × BaseLv ÷ 100) × (90 + DragonTraining_Lv × 10)% - (Hard Defense + Soft Defense)} × (100 + Ranged Damage Modifiers)% x (100 - Demi-Human Reductions)% x (100 + Skill Damage Modifiers)% x (Elemental Modifiers)%
    • New: {[floor(CurrHP ÷ 50) + floor(MaxSP ÷ 4)] × (SkillLv × BaseLv ÷ 100) × floor((90 + DragonTraining_Lv × 10 + POW ÷ 5) × (1 + P.ATK ÷ 100))% - (Hard Defense + Soft Defense)} × (100 + Ranged Damage Modifiers)% x (100 - Demi-Human Reductions)% x (100 + Skill Damage Modifiers)% x (Elemental Modifiers)%
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