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Arm Cannon
Type:Offensive Skill
Levels:5, selectable
SP Cost:15 + (Skill Level × 15)
Fixed Cast Time[0.6 − (Skill Level × 0.1)] seconds
Variable Cast Time[1 + (Skill Level × 0.2)] seconds
Cast Delay0.5 seconds
Cooldown0.15 seconds
Target:Enemy
Range:9 cells
Area of Effect3x3 ~ 5x5
PropertyNeutral
Catalyst:1 Magic Gear Fuel
Ammunition1 Cannon Ball
Mount:Madogear
Prerequisites
Mechanic

Arm Cannon (Alt: Arm Cannon) is a 3rd class Madogear offensive skill available as Mechanic.

Effect

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Inflicts Ranged Physical Damage to all enemies in a set area around the targeted location. This skill ignores the accuracy check, Cast Time cannot be interrupted, and each cast consumes 1 Magic Gear Fuel and 1 Cannon Ball, on the property of which depends the property of this skill.

Level Base Damage (ATK) Area of Effect
1 750% 3x3
2 1,100%
3 1,450% 5x5
4 1,800%
5 2,150% 7x7
Damage (ATK) = [Base Damage × (BaseLv ÷ 100)]%

Notes

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  • This skill ignores enemy's Flee.
  • Hard DEF and RES are subtracted off the final damage value instead of reducing damage by a percent, basically treating it as Soft DEF.
  • When using a Neutral property Cannon Ball, the damage is Pseudo-elemental.
  • Skill property will depend on the equipped Cannon Ball.

External

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Enhanced by

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Headgear

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Armor

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  • 450209.png Imp Powered Suit [1]
    • If refine level is +5 or higher, increases damage by 50%.
    • If refine level is +7 or higher, increases damage by 50%.

Weapon

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  • 16092.png Engine Pilebunker [2]
    • If refine level is +9 or higher, increases damage by 15%.
    • When enchanted with 29595.png Howard's Memory, for every 3 refine levels of the weapon, increases damage by 5%.
  • 590034.png Meteor Striker-LT [2]
    • If refine level is +9 or higher, increases damage by 25%.
    • If refine level is +11 or higher, increases damage by 20%.

Garment

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  • 480540.png Royal Alberta Cape [1]
    • If refine level is +13 or higher, increases damage by 50%.
    • If grade A and refine level is +14 or higher, increases damage by 70%.

Shoes

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Accessory

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Card

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  • 4699.png Rock Step Card
    • Increases damage by 20%
    • If refine level is +10 or higher, increases damage by 20%

Enchants

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  • 310133.png Automatic Orb (Boost Cannon)
    • Increases damage by 15%
    • If refine level is +7 or higher, increases damage by 3%
    • If refine level is +11 or higher, increases damage by 7%
  • 310522.png Wolf Orb (Boost Cannon)
    • Increases damage by 15%
    • If refine level is +7 or higher, increases damage by 15%
    • If refine level is +9 or higher, increases damage by 15%
    • If refine level is +11 or higher, increases damage by 15%

Shadows

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  • 24474.png Arm Shadow Pendant
    • Increases damage by 5%
    • For every 2 refine levels, increases damage by 2%
  • 24475.png Arm Shadow Earring
    • Reduces SP consumption by 2%
    • For every 2 refine levels, reduces SP consumption by 1%

Costumes

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Changelog

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  • Nov 05th, 2024
    • Damage increased
      • Old: 1,900%
      • New: 2,150%
    • Delay after skill reduced
      • Old: 1 second
      • New: 0.5 seconds
    • AoE increased at max level
      • Old: 5x5
      • New: 7x7
    • Cooldown reduced
      • Old: 0.3 seconds
      • New: 0.15 seconds
  • October 13th, 2022
    • Damage Improved.
    • Removed Size Specific Damage.
    • Improved Base Level scaling.
    • Reduced AoE.
    • Cast time, delay, cooldown adjusted.
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